This version of the mod is for live version of the Bannerlord (1.2.7). This mod makes combat more realistic. Armor values are based on experimental data. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor.
Note that the Europe Map is not currently working with 1.2.7, which means Europe 1100 will also not be compatible. If you want to continue playing for now, you will have to manually downgrade Bannerlord to v1.1.6. If you need support go to the discord server and post in the #bug-reporting channel.
Cette vidéo est un guide complet sur les ateliers de mount and blades 2 où je vous montre comment les optimiser et les créer.
Also I'm fully aware of it for a long time, but it wasn't crashing the game before (and I didn't changed how logs works for over 2 years now, so have no idea why it suddenly went like this), but I'm asking people for all this time on the nexus and on the official bannerlord's discord for a way to solve this but nobody cares or cared, so yeah, now we have a real issue cause apparently nobody
If your workshop is in a city that becomes a part of a faction you are at war with, you lose the workshop. So stick to safer cities in your faction. You should look at what the nearby villages produce, and therefore what input materials are cheap in the city. If you have a decent sense of the usual price for stuff, you can go in the trade
Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Xander Tyrann Apr 10, 2020 @ 10:26am. Hide and Fur. I was just choosing what to produce in a new workshop so i looked at what my villages were producing. the one that wasn't already being utilised by other workshops was the fur, but none of the workshops seem to use fur as
Mount & Blade II: Bannerlord - Workshop Guide By Joshua Leeds Published Mar 10, 2023 Workshops are an easy and reliable way to earn extra income in Mount & Blade II. Here’s how to
40oTA.